
- #Unity networkview rpc vs rpc update#
- #Unity networkview rpc vs rpc 32 bit#
- #Unity networkview rpc vs rpc code for android#
- #Unity networkview rpc vs rpc for android#
iOS: Xcode 4 is now recognized as proper build tool.Fixed case 389248: Unity Remote refuses to connect to the Editor once the device was disconnected.Fixed case 388824: Unity Remote white-flickers if you reconnect it to the editor.Fixed case 373197: iPhone Remote prints excessively to the editor console.
#Unity networkview rpc vs rpc for android#
Fixed case 388828: Various crash fixes for Android Remote. Fixed case 390822: Add implementation for IsDirector圜reated on iOS. Fixed case 391106: Font security warnings showing up.
Fixed case 388502: AnimationEvents trigger twice when the event pauses animation then starts it again from coroutine.Remote: Proper icons for the Android Remote.
#Unity networkview rpc vs rpc 32 bit#
Network: Fixed error when reading 32 bit network view IDs size. Fixed case 391471: Fixed editor error messages on Windows with some RenderTexture configurations. Fixed case 383402: Fixed continued bouncing OS X Dock icon when using modal progress bars. Fixed case 391171: Better handling of orthographic scene view camera. Fixed case 377132: Fixed rare audio bug where one shots are looping. Audio: Correct audio CPU usage displayed in the Profiler. Graphics: Improved performance of fixed-function emulation under GLES2.0. iOS: Fixed MSAA+discard support: discard read buffer, not draw discard stencil too. iOS: Fixed VAO cleanup (case 392221: memory leak when using GUI.Label). Fixed case 391739: Text input is now available in NativeActivity mode. Fixed case 391064: Changed the message presented to Samsung users when the firmware is outdated. Fixed case 392831: Input.GetMouseButtonDown(0) and TouchPhase.Began being out of sync. Fixed case 392847: Flickering rendering problem (mostly seen on GUI elements) or things not being rendered at all. Fixed case 392922: Fixed problems when using AndroidJNI and Assembly Stripping. Fixed case 392099: Touch data reset when resuming application fixes stale touches after pause. Fixed case 392194: Fixed AndroidJNI lookup of inner (nested) classes. #Unity networkview rpc vs rpc update#
Fixed case 392869: With Build&Run only remove previous installation when update is not possible (otherwise keep PlayerPrefs etc). Fixed case 388828: Android Remote crashes due to buffer overflow. Fixed case 388824: Android Remote flickering. Fixed case 392244: Incorrect handling of tall mode of Game View in Android Remote. iPhone and Android Remote is enabled for Unity free license. Added the Windows registry keys for the JDK lookup on 圆4 machines. Fixed various touch input related issues ( Input.multiTouchEnabled, virtual touches, stale touch IDs). Fixed various network issues (local IP, ping, HavePublicAddress etc). Fixed occasional rendering issues on some Qualcomm based devices (e.g.
Fixed exception when using AndroidJavaObject.Get ().AndroidManifest.xml attribute minSdkVersion exposed under Player Settings / Other Settings.Fully dynamic linkage to Mono Mono is now available from plugins etc.Added support for Screen.SetResolution.Support for NativeActivity / SonyEricsson Xperia Play.Performance improvements of animation skinning on Tegra based devices.Fixed problems with threading and finalizers in AndroidJNI et al.
#Unity networkview rpc vs rpc code for android#
Fixed broken detection code for Android SDK API-10 (and API-11). Remote: Fixed crash in editor caused by editor side of Android Remote. Added correct mapping of CIRCLE button on Xperia Play must use latest firmware on the device. Added documentation of the AndroidInput class. AndroidJavaObject et al as proper documentation. Editor detects minimum OS / API version before trying to launch the application. On-screen keyboard has been completely re-written to support NativeActivity, and handle. Improvement performance of audio handling (mixing) on Tegra based devices. Remote refuses to connect to the Editor once the device was disconnected. Native Activity does not support screen orientation changes during runtime.
Unity 3.3 Android Changes from Pre-Release Version